Sunday, February 1, 2015

Unity3D packages under contruction.

Created a Unity publisher account. Uploaded the Line renderer class used for the tree creation, it's under review.

There are some other stuffs under dev: for example butterflies (or birds or wathever with wings). Hundreds or thousands of butterflies with only 2 draw calls, >100 FPS. Animation and normal calculation is done in shader, and works with batching too. Only movement routines are running on the CPU, but that will be improved a bit using multithreading and better coroutines. The script supports more than one texture, and it creates an atlas from the texture array at the beginning.

Tested with 2K butterflies, 2 textures: average 98 FPS on my (pretty bad) laptop. Here's what it looks like:


It will be released soon along with other tools, like the full tree renderer class (still adding prototypes and testing).

No comments:

Post a Comment